PlayStation 5’s input lag problem is now slowly getting better in games like The King of Fighters 15

Despite the console’s more powerful hardware, the PlayStation 5 has struggled to even keep up with its predecessor in terms of fighting game input latency, but at least some progress has been made in that regard.

With the Version 1.34 update came out earlier this month for The King of Fighters 15, SNK tried to reduce the amount of lag in the game on PS5, and tests seem to confirm that the numbers are indeed better now – although still not as low as you’d hope.

Input latency enthusiastic Nigel ‘Noodalls’ Woodall recently remeasured KOF15’s lag in the PlayStation ecosystem with improved results for the PS5.

According to the experiments, Noodalls found that the PS5 version of KOF15 now has an average of 69.1 ms or 4.15 frames of input lag.

That basically puts the ‘next-gen’ console on a par with the PlayStation 4 Pro version of the SNK fighter and the PS4 version running on PS5, both running at 4.07 frames and 4.10 frames respectively. tested.

When the game first launched, Noodalls registered that the PS5 version of KOF15 contained 90.67 ms/5.44 frames delay, so the developers managed to shave around 1.3 frames in a few months.

A change of just over 1/60 of a second may not seem like much of an improvement, but hardcore fighting game players will tell you otherwise.

While all PlayStation versions of KOF are now in base parity of each other, unfortunately the PS5 still lags behind its current competition.

Noodalls previously measured that King of Fighters 15 on Xbox Series X had about 55.22 ms / 3.3 L frames of input latency, and the PC version brought that number even lower to about 33 ms / 1.98 frames.

Last month, Sony and Epic Games have announced that they are investigating the differences in input lag found in PS5 fighting games that use Unreal Engine 4, which most are now, and help developers bring those numbers down.

It’s unclear if those companies stepped in to help SNK for this update or if the team came up with it themselves, but it wouldn’t be the first time.

Guilty Gear Strive launched in the same boat as Arc System Works lowering the PS5 and PS4 Pro input lag late last year, although those numbers have remained the same since then.

While these updates are encouraging that fighters on PS5 are slowly getting better, the situation is disappointing that it still occurs when the FGC has been tackling these issues since the PlayStation 3 (and probably before).

We’re really excited to see how upcoming titles like DNF Duel and Street Fighter 6 perform on PS5, given the beta testing for the first showed the lag discrepancy and the latter with Capcom’s internal RE Engine instead of UE4.

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