Cuphead Studio cares more about its staff than delays

A group of cartoon characters helps a cartoon chef cook a red-colored soup.

ImageStudioMDHR / Kotaku

Maja Moldenhauer, the director of the studio behind cup and its DLC, recently spoke about how the company’s top priority is to ensure its employees are healthy and treated well. Moldenhauer even explained that she didn’t even care about delays.

In an interview with IGN posted yesterday, Moldenhauer spoke openly about how little she cares about delays or how long it takes to finish a game or piece of DLC. Cuphead’s upcoming DLC, The delicious last coursewas first announced in 2018 with a 2019 release date. But that would be delayed a few times to avoid crunch and later because of covid.

However, Moldenhauer explained that: IGN that she doesn’t mind the long delay because “mental health should come first” of the studio’s priorities.

“The most important thing, especially with COVID, was to keep everyone happy,” Moldenhauer told IGN. “These are video games. Take your time. Mental health had to be at the forefront and take the space and time you needed, especially in the past two years.”

“We’re like, ‘If it takes longer for the game to come out, it takes longer. Who cares?'”

You might think that a company that treats people with respect and cares about their mental health should be expected and not celebrated, but in today’s world we live in, these stories are embarrassingly rare.

if you read Kotaku or other gambling sites, you are probably aware of the stories and reports of appalling work practicesmonths of crunchand tons of burnout in the video game industry. It’s so common that when a studio head openly talks about being aware of employees’ mental health and wellbeing, even if it means putting a game or DLC on hold in order to treat people better, it’s a bizarre (but beautiful ) may appear anomaly. One that deserves some attention, I think.

Cuphead DLC Announcement Trailer | Xbox One | Windows 10 | Steam | GOG

According to Moldenhauer, this attitude is cup studio is the result of small team history and past jobs, experiences and a desire to do better.

“If we want to put everything on the line, it becomes a company that we are proud of,” said Moldenhauer.

“It will be a company that is everything, an amalgamation of everything we have always been […] wanted. Respect for each other, love and support. Things we didn’t get in our previous jobs. Well, we did, but at the end of the day there was a bottom line.”

In addition to an employee-first mentality and the desire to create better working conditions, cupheads director is not concerned about how well the new, upcoming and highly anticipated DLC is selling or making money from it. Instead, the only reward they need to create this cool piece of art and share it with the world in a way that doesn’t lead to burnout or crunch is the only reward they need.

cupheads long awaited and delayed DLC, The delicious last coursecomes out on June 30th

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